Server Information
| Ranking | #765 |
| Edition | |
| Status | Check outdated Last checked Oct 23, 2026 01:31 UTC. |
| Players | UnavailableReported at the last recent check, not a live count. |
| Versions | 26 |
| Uptime | 0.00% 9 checks in the last 24 hours. Percentage of successful checks, not continuous monitoring. |
| Votes | 0 0 all time. |
| Rating |
|
| Country | United States |
| Software | Bukkit |
| Updated | October 23, 2026 |
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Description
Sieged Empires!
A Modded Minecraft Experience unlike ANY other!
Download the Modpack on our Website
https://www.siegedempires.com/
Or on Curseforge
Found a town. Hunt a living wilderness. Sail. Invade. Build an empire.
You are not here to beat the night. Vanilla monsters almost never spawn. Realistic Animal Behavior turns wildlife into the hunt: herds graze and flee, predators hunt you. No teleport. Climate, thirst, seasons, collapsing caves, locks, ships, and a war system that lets a small nation take land if they can hold the flag.
TOWNS, WAR, EMPIRES
J opens Towns / Empires. Town = 5 diamonds, 18 Claim Banners (1 chunk each); more banners = 1 diamond. Ranks: Monarch, Lord, Trusted, Citizen. Plots, invites, evicts, elects. Claims protect build/break and stop casual lockpicks. Hit an outsider in a claim and they get ~30s to fight back. Join screen shows town, allies, wars. Rank prefixes on names.
No TP. Ally, trade, or Open Borders from the menu — then ride or sail there.
Empires share a flag. Join one and you lose your own diplomacy: their wars are yours.
War is free and cuts both ways. Invasion: 3 of them online, 8 diamonds, War Banner (120 HP) on their land. Hold 20 minutes → you take the chunk. Invaders break/place in that chunk, TNT in a 1-chunk ring, lockpick the whole town. Then 1 hour cooldown. War on an empire: they don’t know which town until you arrive.
HUNTING (THIS REPLACES MONSTERS)
No natural zombies, skeletons, creepers, spiders, drowned, phantoms, witches. Rare leftovers only (slime, vex, mineshaft spawners).
Prey runs, herds panic, guns/bows/explosions scare them. Sneak, crawl, shoulder-cam hunt. Predators (rare, by climate): wolves, polar bears, maned wolves, tigers, gorillas, grizzlies, komodos, rattlesnakes, tusklins; water: crocs, caimans, sharks, orcas. Snow leopards and anacondas exist. Plus gazelle, moose, kangaroo, emu, seal, raccoon, monkeys, and more (Alex’s Mobs).
Kill for real meat (fowl, gator, shark, snake, bear, feline, wolf, fox, monkey, etc.), extra milk (llama/camel/sheep), extra wool on llama/camel/goat kills, more leather and bones.
WORLD
Huge Terralith + Tectonic map. Five latitude bands (Freezing → Hot), ~30k north–south. North ice, south heat; south mixes desert/jungle. No skylands. Almost no structures — mineshafts and geodes. You build the rest. Animals match climate.
Shared VoxelMap (M) with town borders and flags. Web map too. Far terrain (Voxy).
SURVIVE
Thirst + temperature (Tough as Nails). Seasons (8 days per sub-season): snow, color, weather. Crops ~⅓ speed; wrong climate/season can rot. Cold: berries, wheat, carrots, beets, garlic, peaches, meat. Temperate: potatoes, oats, beans, lemons, cantaloupe. Tropics: tomato, pepper, coffee, rice, banana, cane, cocoa. Desert: cactus flesh, coffee, peppers — irrigate or die. Trade food; towns eat different meals.
Caves can collapse below sea level (uncommon, rumble first, falling stone hurts). Login grace + cooldown. Gentle enchantment stops cave-ins.
SEA
Vanilla boats ~30 HP, no heal — don’t ocean-cross them. Build Sailboat / Cog / Caravel; bigger is better. Boarding raises your town/empire flag (invis or stolen ship to hide). Cannons (stone/metal/incendiary). Rain/thunder currents shove you; ships yaw in storms. Gunpowder is craftable without creepers.
LOCKS & EXTRAS
Lock chests/doors/fences (table + lock + key). Lockpicks: ~30s, loud, ~5% success; need townmates online unless you’re invading.
Furniture, extra weapons, falling trees, physics (wind/water), BSL shaders, performance presets (Low–Ultra) on the title screen, proximity voice (V), ship zoom (arrows). Guide book on first join. Custom launcher optional.
KEYS
J town · V voice · M map · arrows ship zoom
Expect: no TP, no night-mob meta, hunt for food, climate farming, collapsing mines, real ships, locks, wars that steal chunks. Make a name for yourself.
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Frequently Asked Questions
Answers from the server owner about Sieged Empires.
What kind of Minecraft Server is Sieged Empires?
Sieged Empires is a Minecraft Survival Server that specifically serves players using the Java edition of the game. The server aims to provide a friendly and welcoming environment for players to enjoy a balanced and engaging
Survival experience.
Java Server IP: siegedempires.com
Minecraft Version: The server operates on version 26.2
Survival experience.
Java Server IP: siegedempires.com
Minecraft Version: The server operates on version 26.2
Types of Games and Gameplay on Sieged Empires?
Minecraft servers offer a diverse range of game modes and gameplay types, which is what sets them apart from one another. Sieged Empires is a Minecraft server that offers several types of games and gameplay, including
Towny, PVP, PVE, Land Claim, Factions, Economy, CityBuild modes.
Towny, PVP, PVE, Land Claim, Factions, Economy, CityBuild modes.
Server software used to run Sieged Empires?
Using custom server software provides additional features, customization options, and plugin support compared to the original Minecraft server jar. This server has registered their server to use the following server software:
Craftbukkit
Craftbukkit
How do I join the Sieged Empires server?
Join with Minecraft Java edition
Click on the Java IP here to copy it: siegedempires.com
Open Minecraft and click the Multiplayer tab and click Add Server
Paste the IP into the Add Server option. Click Done
Click Join and enjoy playing on Sieged Empires
Click on the Java IP here to copy it: siegedempires.com
Open Minecraft and click the Multiplayer tab and click Add Server
Paste the IP into the Add Server option. Click Done
Click Join and enjoy playing on Sieged Empires
